• Vampire Armor
    • Vampires have “natural armor” when not wearing armor
    • The amount of armor scales between that of iron and diamond from level 1 to level 14
    • This natural armor does not stack with additionally worn armor
    • If wearing heavy armor (anything stronger than leather) your vampire specific speed and attack speed buff will be cut by half
    • Armor enchantments can be applied to (not yet rendered) stylish vampire clothing that can be equipped in the armor slots
    • After respawning, the armor will take some time to fully regenerate
    • Vampires can wear new vampire clothes, that do not provide any protection, but are enchantable
  • Vampire Immortality
    • Vampires do not immediately die from certain damage sources, instead they go into a down-but-not-out (“DBNO”) state where they can still be hit, but are ignored by regular mobs
    • After some regeneration (timeout phase), they can choose to resurrect. Alternatively, they can always decide to die and respawn instead
    • After resurrecting, vampires are weakened and instantly die when they are killed again in the next few minutes (“neonatal” effect)
    • While DBNO, vampires can be immediately finished using vampire killing weapons like a stake, holy water or fire
  • Vampire Accessories
    • Vampires can now equip accessories (rings, amulets and obi belts) which give buffs (and debuffs) and can even modify certain skills
      • There are many different effects and therefore combinations of effects , which means you can try to collect the perfect set of ring, amulet and obi belt
      • Certain accessories can for example change the dark blood projectile to a short range 360° attack
      • In total there are more than 100’000 possible combinations, even though many are similar
    • Accessories cannot be unequipped and are destroyed if another is equipped in the same slots
    • Upon respawning (after death) accessories take a random amount of damage and eventually break
  • Balancing
    • Vampire swords can be enchanted with most enchantments now
    • Enhanced Hunter Coat now buffs hunter disguise and give bonus looting
    • Reduced minion upgrade diamond price
    • Removed vampire bite attack
    • Don’t prevent disguised hunters from interacting/attacking but instead break their disguise
    • Vampire invisibility also hides armor, items and shadow
    • Garlic beacons have an activation delay
    • Garlic beacon finder item allows vampires to more easily locate garlic beacons
    • Hunter player blood is no longer poisonous
    • Hunter chest armor prevents feeding
  • Skill changes
    • Reordered some hunter skills
    • Changed attack damage and speed skills
    • Removed vampire vista skill
    • New skill that allows reducing “neonatal” duration
    • New skill that reduces timeout before resurrecting in DBNO
  • Task changes
    • Added Vampirism Menu as the quest screen and hub for other screens
    • Non unique tasks now expire after some time
    • Show last known location of faction representative that offered a task
  • Faction Raids
    • NPC raids can now be triggered by walking into a village with a vampire/hunter bad omen effect
    • Bad omen effect can be obtained by killing rare vampire/hunter creatures that carry a banner
    • Added rewards for defending a village
    • Different raid strengths and rewards
    • Village captures do not require a player to be inside the village bounds
    • Reworked “boss bar”
    • Updated raid sequence
  • Other
    • Refined commands
    • Updated guidebook for 1.8
    • New hunter textures by Random2325
    • Allow naturally generated villages be enlarged (if vampirism villages)
    • Skeletons no longer attack vampires and creeper always flee
    • Vampire minions should try to avoid the sun if there current task permits it
    • Minions should consume food/blood items in their offhand to heal
    • Blood projectile fine-tuning
    • Allow curing converted villagers and creatures with an Infested Apple similar to curing zombie villagers
    • Add training dummy to determine damage and DPS
    • Preview appearance when hovering over a skin/eye type
    • Updated vampire book content
    • New decorative blocks by the community
    • Use correct appropriate model (steve/alex) for vampire and minions texture
    • Allow binding higher level vampires as minions
    • Fix village capture AI requiring line of sight and make sure advanced entities participate in a capture event
    • New minion related and other advancements
    • Reset skills by consuming Potion of Oblivion instead of loosing a level
    • Allow resetting minion stats by giving them a Potion of Oblivion
    • Change totem beam visibility (only during capture)
    • Totem of Undying now gives fire protection and sunscreen
    • Update item tooltips
    • Add third action keybinding option
    • Many performance optimizations
    • Bat mode does not change the players health anymore, instead it removes any armor effect and doubles incoming damage
    • Fix bite/feed permission
    • Fix crashes
    • Replace all coremods with mixins
    • Cleanup
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